Case study
Unity Technologies
Three initiatives to modernize developer documentation had stalled before mine. Each had been scoped as a content problem.
What I shipped
Stakeholder interviews, competitive analysis, IA redesign, workshops, prototypes, executive presentations, final specs, and asset production, run cross-functionally with a Senior Product Manager, Engineering Lead, Tech Program Manager, Director of Content and Documentation, and Manager of Content Ops.
The situation on arrival
This was the fourth attempt. Three prior initiatives had launched without dedicated design, research, and product resourcing, and each had stalled. The documentation served 62,000 daily active users, so every week the fragmentation went unaddressed was a week it compounded at scale.
Developers could not find what they needed, so the answer was more content, better written, published faster. Three teams had already worked from that brief.
What the evidence said
The platform was not failing through lack of content. It was failing through infrastructure. The search index was built from a manually maintained Word document, and one stakeholder described the experience as “something from a different era of computing entirely.” Three independent lines of evidence, from user surveys, stakeholder interviews, and competitive analysis, all pointed to the same structural truth.
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Problem 1
Fragmented user experience
Inconsistent UX, scattered documentation, and missing key features left users without a cohesive path to find answers. Processes and ownership of content were unclear and siloed.
Therefore: Low retention
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Problem 2
23% of users detracting
Nearly a quarter of Unity's user base was being driven away from the platform specifically because of poor documentation experiences and support ticket overload.
Therefore: Low engagement
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Problem 3
73+ different portals & sites
Seven pods of five to seven writers each had independently built 73+ sub-sites, with no consistent brand and no unified navigation. No Unity.
Therefore: Crippling variability
What was actually true
I started from the UX Research team's prior study, a 1,400-participant effort run the year before I joined, and used it to keep underrepresented learning styles in scope. On top of that I ran internal subject matter expert interviews, a competitive analysis across 12 documentation platforms including Stripe, AWS, and GitHub, and journey mapping against the points where developers gave up or filed a ticket.
The search index was built from a Word document that someone maintained by hand. Seven pods of five to seven writers each had independently built 73+ sub-sites, with no shared navigation and no common brand. Ownership of content was unclear and siloed.
The platform was not failing on content volume. It was failing on infrastructure. Three prior attempts had scoped it as a publishing problem when it was a product problem, which is why each one stalled short of the resourcing it needed. Naming that difference is what secured the resourcing this time, and my selection ran through four management teams and the Director of Product Design.
Activities & outputs
A deeply collaborative process, spanning discovery, synthesis, ideation, and delivery.
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01
Stakeholder interviews & alignment workshops
Building shared understanding across content, product, and engineering leadership
Conducted 12 stakeholder interviews across content, product, and engineering. Mapped misalignments in ownership, priorities, and success metrics.
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02
Competitive analysis across 12 documentation platforms
Benchmarking against Stripe, AWS, and GitHub developer docs
Analysed 12 leading documentation platforms including Stripe, AWS, GitHub, Twilio, and Atlassian. Built a benchmarking matrix used to drive design decisions.
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03
User journey mapping & pain-point synthesis
Mapping where developers got stuck, gave up, or filed support tickets
Mapped 47 distinct developer journeys across 6 Unity product verticals. Identified 8 primary failure points where users abandoned documentation.
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04
Information architecture redesign & content audit
Redesigning the IA for a documentation platform spanning 3M+ pages
The work supported a documentation experience spanning 3M+ pages across 73 portals. Proposed a 4-tier taxonomy that consolidated content into a single coherent structure. Validated with content team leads and engineering.
05
Iterative prototyping with usability testing
Validated search patterns, navigation models, and content hierarchy
Built 6 iterations of the navigation and search prototype over 8 weeks. Ran 3 rounds of usability testing with Unity developers. Each round reduced task completion time by 34%.
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06
Executive presentations & final design handoff
Securing stakeholder buy-in and handing off production-ready specs
Presented the final design system to the CTO, Director of UX Design, and technical writing teams in a company-wide town hall. Delivered production-ready specs to engineering within 2 weeks.
Forging our principles
Before any pixels, the team needed principles. These three became the north star for every decision that followed, from information architecture down to interaction and information density.
Principle 1
Predictive
Understanding what users need or may need, and how to surface that information before they know to ask for it.
Principle 2
Adaptive
Users learn in more than one way, so the documentation had to offer real alternatives, whether video, interactive examples, or written reference.
Principle 3
Integrated
Meeting developers where they already are, in the creative or build process, with right-time documentation that fits the workflow instead of sitting alongside it.
“Every decision we made had to pass a simple test: does this make it faster and easier for a developer to solve their problem?”
“It's great that you're doing this, because it'll help the group come together and start to gain momentum.”
“Running a workshop with the Docs Leads was a crucial step to ensure everyone was on the same page.”
The Outcome
What changed
Navigation and search were the unlocks, so the work went there first: a redesigned information architecture for a platform spanning 3M+ pages, a real search system to replace the hand-maintained index, and consistent UX and documentation process across what had been 73 separate properties.
Three principles held the decisions together. Anticipate what a developer needs before they know to ask. Support more than one way of learning, through video, interactive examples, and written reference. Meet developers inside their workflow rather than alongside it.
73+ independently built portals, each with its own navigation and no shared brand, consolidated into one documentation experience with a single information architecture and one search index.
34% fewer support tickets in the 90 days after launch: fewer developers hitting a dead end and filing a ticket instead of finding the answer.
41% increase in session depth: once people found what they needed, they kept going instead of bouncing back out to search again.
Building trust through transparent communication
Context
Unity's documentation initiative was launching for the fourth time after three failed attempts. Technical writers, content teams, and developers had been burned before: skepticism was high, and trust needed rebuilding.
What made it work
I framed the sessions around Unity's core values, "best ideas win" and "we're in it together." High-fidelity prototypes went up alongside the research that informed them, design decisions were explained rather than announced, and the question was always open: "This is where we're at. What are your thoughts?" The goal was to rebuild trust by proving we were listening.
My approach
I treated town halls as collaborative checkpoints, not presentations. Every quarter I presented current state, design prototypes, and research findings to an audience spanning individual contributors up to the CTO and VP of Product, across disciplines. These were working sessions designed to create transparency and invite real-time feedback.
The result
Across six company-wide town halls, feedback from technical writers to the C-suite shaped the roadmap, surfaced cross-functional dependencies early, and turned a legacy of failed initiatives into organizational buy-in. Doing it in the open is also what taught me to navigate skepticism and communicate complex design decisions to non-design audiences.
“Transparency isn't about having all the answers: it's about showing your work, inviting feedback, and proving people's voices matter.”
Designing for the long game
- Search is infrastructure, not a feature. Investing there first unlocked everything downstream.
- IA decisions are product decisions. Content structure directly shapes how capable the platform feels.
- Cross-functional ownership was the hardest and most important part. Design couldn't solve this alone.
- Measuring the right thing matters. Support tickets and session depth told a story page views never could.
- Vendor decisions are design decisions. Search platform candidates like Algolia and Coveo carried real tradeoffs between relevance quality, cost, and lock-in risk, and surfacing those tradeoffs alongside the IA work mattered independently of which one the business eventually chose.
Final screens
The shipped documentation home, the Unity Editor product page, and the Game Server Hosting product page, as handed off to the lead engineering team.
Where it stopped
My part ended at final design handoff, with production-ready specifications and executive sign-off across content, product, and engineering leadership. Rollout across the remaining portals continued on the content and engineering side after handoff. The consolidation was staged rather than a single cutover, so portals moved over on their own schedules.
Close collaboration with the Senior Technical Program Manager and the Lead Engineer delivered what three previous initiatives could not. The design system the team carried forward, internally called "Guardian," was a direct outgrowth of the IA and search work here.
Here's what they say
Words from my teammates and leaders.
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Mary Luther
Director, Product Design
"It has been a great privilege to work with Chris. Chris's biggest strength is his professionalism in dealing with a mix of priorities on complex design projects. He is able to gain alignment through his listening skills and his adeptness at giving clear presentations. Chris brings a wonderful personality to the team and we miss him a lot. He brings his whole self to work and is very open and brings his positive energy to every challenge. I highly recommend Chris as a designer, teammate, and advocate for the users of the product."
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Sean Bledsoe
Director of Product Design, Unity Technologies
"Christopher demonstrated a deep understanding of our users and their needs, which allowed him to create user-centred designs that were both intuitive and efficient. He was instrumental in conducting user research, collating data, and transforming insights into actionable design decisions, which greatly contributed to the success of the project overall. I am confident in recommending Chris for any future opportunities that may arise; his talent, professionalism, and dedication to excellence make him an outstanding product designer and an asset to any team."
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Anton Iancu
Engineering Lead, Unity Technologies
"I quickly discovered a true design professional with an outstanding passion for the craft. Chris was essential in our cross-functional product-engineering-design-operations team in laying down a solid foundation for significantly improving the user experience through creative approaches, research-backed best practices, and the use of design systems. Detail-oriented and pixel-obsessed, Chris is however still able to keep one eye on the bigger picture: his approach with Unity's documentation experience was holistic, taking into account not only individual features, but also how they fit into the larger system and suit many stakeholders. Chris puts users first and collaborates effortlessly to make the best ideas win."
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Brian Coughlin
Senior Technical Product Manager, Community
"Chris is a joy to work with, his passion and dedication makes work seem easy. His attention to detail and overall care for the impact design has on a user means he is always at the core of a team, aiding everyone and building relationships that will result in achieved goals and faultless product launches."
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Celine Haddad
Developer Operations Engineer, Unity Technologies
"Over the course of our collaborations on design systems, icon troubleshooting, and UI updates, Chris consistently demonstrated collaborative leadership. Whether aligning product managers or visual designers, he fosters open communication and ensures everyone's voice is heard without losing sight of the user. Chris has a strong outlook on user-centric balance: from internal stakeholder demands to real-world user insights, he expertly navigates trade-offs to deliver experiences that follow design standards while satisfying business goals. In our icon libraries, his troubleshooting not only fixed immediate inconsistencies but also established a unified icon style for Unity's documentation landing page. Beyond his UX chops, he's a joy to work with: he listens intently, asks the right questions, and brings a positive, 'we'll figure it out together' energy to challenges."